22 Apr 2019

A1200 Turbo Card EC1220 is coming soon

News from the Amiga Scene and especially from Archi-Tech store. This time we were informed about a new stunning A1200 accelerator with reasonable price. Just what we were looking for to
play our beloved WHDLOAD games. For the specs let me tell you that this accelerator is faster than an 68030 at 25mhz.  Its equipped with an 68EC020 clocked at 38mhz with 8mb fast ram.
Bear in mind this is a very 1st version of the card and specs and speed might change in the future.
Bellow we have a sysinfo screen showing the perfomance of the Turbo Card EC1220

Also the developers have also uploaded a video on youtube to show the perfomance of the turbo card
and they also play some doom to test the card. 

In the future we will see more cards pop like blueberries but this one will hit the market fast.
 Why ? Because mostly Amiga users who fired up their rig to play some games they only want the most wanted specs to play them. You dont need a fortune to buy a turbo card. 
The future is Here.
more info soon

Cyberwolf Game Preview by Dekadence at Revision 2019

Wow this Revision for 2019 was a blast with awesome demos ,music, new hardware, beers and
a new presentation from dekadence with a game for all 68k Amigas called Cyberwolf.
This game runs on a stock A500 with 512kb chip and 512kb fast.
Its not too accelerator friendly as it runs on 000/OCS. The engine is fast for a stock A500.

Code by britelite
Graphics by bracket, dodke and spiikki
Level design by oasiz
Additional help by chb and kalms

File for download can be found on Pouet.net

21 Apr 2019

New version of Open Dune II port has been released

The new version has been uploaded to  Aminet and its ready to be tested by dune fans
After testing the new version of open dune II port for 68k Amiga's 
the sound glitch has been fixed from version 0.009.003 and in the latest
version 0.009.004 the MT-32 initialization has been fixed.
Also tested on Vampire600 with Gold Core 2.11 and works fine.

Video from Schla Ki follow his channel

click for file on the link:

20 Apr 2019

Biojet gameplay - A new Amiga PD game

Another one new release for the Amiga.
This time paranoicb tests on his Vampire600 a new game called Biojet.
Its a game made by Roy Schneider. This game was released on Aminet today.
Written in ASM 68k this game offers parallax scrolling fast paced 50hz gameplay and a really
nice music and graphics. On the video below you will see some gameplay footage.


In 1997 a game released was called 'Cybergene' for the MS-DOS platform.
The graphics for that project had been drawn on several AMIGA's. The Author always
wanted to use the graphics again for an AMIGA platformer. Well the result
is a bit different and it is 22 years late - but finally...

Technical Info:

The game is entirely written in 68K assembly, taking advantage of horizontal
sprite multiplexing, using a heavy copperlist, in order to make the scrolling
background image. To generate that 'stone' background image, sprite stripes
are used, 16 pixels wide and 192 pixels high. Sprite 4 is placed at x=0,y=0
and sprite 5 is placed x=16,y=0. The sprite priority register is set, so that
sprites appear beyond the playfield bitmap data. When the raster beam reaches
the sprite 5 on the first line, the sprite control register for sprite 4 is
changed x-wise by 32 pixels, making the chipset repeating the pixel line of
sprite 4 right to sprite 5. Then when the raster beam has reached that
'multiplexed' line, the control register for sprite 5 is changed, so that this
sprite is repeated right to the already repeated sprite 4. This is now repeated
until the scanline ends.
To put it into a nutshell, the copper is 'running' ahead of the beam, twisting
the sprite registers. On the end of each scanline the sprite positions are
turned back to normal and the procedure is now repeated for the next and next
scanline, until we reach the bottom line of the playfield. The slow scrolling
effect is made simply by changing the sprite images for the two sprites. The
foreground graphics is a standard 4-plane playfield giving 16 colors using a 352
pixel wide screen with a modulo of 4, ending up with 320 logical pixels per
scanline. For scrolling purposes 16 pixels are hidden on the left, by setting up
the window accordingly. So we end up with 304 visible pixels per scanline. The
game character is build up from two 16-color sprites made from four 4-color
sprites 0/1/2/3.
Sprite 6-7 stay unused. The bottom drop graphics is 5 planes, filling up the
screen to scan line 245. So on NTSC machines some of the credits might not be
visible, but that does not effect the game play.


- Any AMIGA with 68k CPU.
- 512 KB Chip and 512 KB (Slow)Fast or more.
- OCS/ECS/AGA chipset, PAL/NTSC supported.
- Kickstart 1.2 or higher

The game runs under Kickstart 1.2, 1.3, 2.0, 3.0 and
3.1 on OCS, ECS and AGA computers.

More info and download link below:

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18 Apr 2019

MorphOS testing RNOradio

We tested under MorphOS a new app called RNOradio.
The file was released from jPV.

 RNORadio is a GUI based internet radio player program for MP3 streams.
 The actual streaming and playback is based on the CgmRadio program, but
 RNORadio still works as a stand-alone program with no dependencies.


 - Two GUI options: MUI or custom skin(s)
 - Displays stream titles in real-time from the MP3 metadata
 - Comprehensive station editor, with option to load station logo(s) from
   a local drive or Internet (both HTTP and HTTPS protocols are supported)
 - Supports multiple streams per station
 - Can import streams from PLS, M3U, Extended M3U, and XSPF playlist files
 - Has a Shoutcast search window
 - Animation support for custom skin elements, and a station's logo
 - Alpha transparency support in custom skins with images and animations
 - Can display extra information from stations, but currently only intended to
   display the "OneLiner" chat from Nectarine when using the MUI GUI
- ARexx, command line, and tooltypes support

Download link:

New Open Dune II port tested with Vampire600 V2

A new game port has been released for the 68k amigas and its none else than Dune II.
This game was also released for the Amiga back in the days.
Novacoder has released this version on Aminet 2019-04-16.
Paranoicb member of the VCS has tested the port to his Vampire600 V2.
Here is a quick video showing the RTG support is working fine.


Amiga 68k port of OpenDUNE.
OpenDUNE is an open source re-creation of the popular game "Dune II",
originally made by Westwood Studios, and released by Virgin Entertainment.
It attempts to re-create the original game and apply modern technology to it
to allow it to be run natively on most operating systems.


1) An RTG Amiga with a fast 68040 processor
2) AHI installed (v4.18 recommended)
3) 3.1 ROMS (3.0 ROMS may cause it to run slowly)
4) A copy of the PC game data files

video from Cotter's Stuff channel on Youtube


* RTG SDL port
* AHI Sound support
* MIDI support
* Fullscreen and window mode support

File on the link below :

16 Apr 2019

Super Mario for the C64 coming soon

Stop what you are doing now and read the news
but better take a seat and your pills 1st because there is a release 
about a game we all know and it's almost complete for the C64.
User ZeroPaige posted an update about his project and his new game called

Super Mario Bros 64.

Yes you heard right, the news were spread from Lemon64
2 days ago and he uploaded a video for comparison to show the progress
of the game he done 6 years before.
You can understand this is an older project and its ready to be revived.

Here is the new video ZeroPaige released

You can understand how excited we are also and we can't wait to  play the game
with the new Beta Joysticks from DinoHatzi shown on Amicamp this year.

Below it's the new and the old game video to see the progress 

And the Article from Lemon64

Stay tuned on VCS for more great news from the Retro scene.
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